Blizzard just gave some ground in its battle to get players to slow down and spend more time in the open world in World of Warcraft: Forever.
The developer applied a hotfix on Sunday that boosted experience points (XP) for killing monsters in dungeons by 50%. It's Blizzard's first concession to complaints from players that dungeons, a core part of the WoW experience, had become too unrewarding to play compared to questing in the open world.
Blizzard is struggling to find the sweet spot for leveling in WoW: Forever. The intention is that leveling in Forever should be faster and smoother than it was in classic WoW (which is definitely the case), but that the journey to level 60 should still feel substantial. Additionally, Blizzard is keen to promote the open-world questing experience and avoid players spending all their time running dungeons just to race to the finish line.
When the beta began, XP from killing monsters in dungeons was heavily reduced compared to WoW Classic, while XP for completing dungeon quests was dramatically increased — the idea being that dungeons would be worth running once, but after that, you'd return to questing.
Whether you're a newbie, a returning player, or a devotee of modern WoW, you should bear these things in mind
Then, in an attempt to slow down leveling that was generally perceived to be too fast, Blizzard nerfed dungeon quest XP too, partway through the beta. But many players felt this change trivialized dungeon runs to the extent that they no longer wanted to do them at all.
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