World of Warcraft: Forever made some changes to how dungeons work—rather than getting a bunch of XP from enemies in dungeons, you predominantly get experience points from the quests surrounding them.
Which is made slightly better for the fact that there are just more dungeons overall—so while you can't sit in dungeons until level 60, you can chain between those dungeons with minimal questing, though some questing is still basically mandatory if you care about being efficient.
This has been a point of consternation. Any brief visit over to the r/classicwow subreddit leads to a raft of complaint threads about dungeon XP, though other communities do vary. It should be mentioned that a singular subreddit isn't reflective of the game's entire population, mind—but it is notable how upset the dungeon-loving slice of WoW's playerbase is.
To try and soothe that ache, Blizzard's gone ahead and buffed the XP gain: "At about 11:05 PST today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs," writes community manager Kaivax. "Happy dungeon crawling, and good luck with those Deviate Hides!"
That 50% number isn't actually too much, mind—it's a 50% increase to the current value. So let's say you were getting 40 XP from a mob: You're now getting 60.
For the record, I'm a touch on the fence about this one. I do think that the amount of XP from enemies alone was kind of unhealthy for the game.
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