In GTA 6, Rockstar Games has made a "very conscious effort to open things up where possible" in its missions, giving players multiple routes and ways to tackle the tasks laid out in front of them "without compromising the quality of the experience."
That's according to Rockstar North co-studio lead Rob Nelson, who spoke to IGN earlier this year about the "balance between freedom and storytelling" in an interview that's now been published in full.
"It is a challenge and sometimes when you are trying to create a specific or hopefully compelling narrative, the narrative aspect does need to take precedence at times – at least for us it does," Nelson explains.
"To move the narrative forward in a believable way, you have to hit these beats, and so in those cases we have to kind of guide the experience. But with this game we have made a very conscious effort to open things up where possible, without compromising the quality of the experience," he continues.
" Similarly, he adds, "the mission where they meet Raul and he gets in the back of the car – the first bit is on rails because you, the player as Jason, are shooting and Lucia's driving, but then you switch and you're driving.
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