The life of a scoundrel ain't all it's cracked up to be
When you're creating Hawks in Star Wars Zero Company, you have to pick a class specialization, which governs the active skills and passive bonuses your Hawks will have. Every specialization in Zero Company has its merits, and you can eventually change your class without penalty. However, there's a small handful of specializations that are worth trying out as Hawks early to give your squad the best chance at success.
Below, we list some of the best class specializations to start with in Star Wars Zero Company.
Scout might sound like just a standard recon unit, but they provide a lot of essential support for a squad. Their attacks mark foes, which raises the chance of your team's ranged attacks to actually land, and they also have a skill that reduces incoming damage. That means you can go further from the rest of your team without being too vulnerable. It's useful in general, but also in conjunction with another of the Scout's combat recon ability. For the cost of one advantage point, you scan a small area and gain one AP for every enemy in that area. It's a fast, cheap, easy way to set your team up to use their most powerful skills and still have enough AP to attack and mark enemies before your turn ends or use a grenade, or both.
The Heavy is Zero Company 's tank and comes complete with a handy counter built in, along with some very useful self-buffs.
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