The best characters and team comp in Star Wars Zero Company are what will make the difference between thriving as space mercs and dying at the hands of deranged cultists and battle droids. Though Zero Company gives you freedom to hire various randomised operators, there are nonetheless six or seven unique and defined characters built into the game with unique abilities, not including Hawks themselves.
These characters' unique powers ensure that they can hold a unique position in your team, and are often more powerful than the randomised operators as a result. Below I'll lay out all the best Zero Company characters, and the best possible team to make from them.
Below I've laid out all the best characters in Star Wars Zero Company as part of a tier list, as well give a quick summary of their gameplay style.
Obviously though this is to see only a small part of the experience, as these operators and characters all have to exist within the context of a larger team, with abilities that complement each other, as well as whatever build you've given to your version of Hawks.
The best team composition and party build in Star Wars Zero Company is made from the following operators:
This is an aggressive build based on mobility: all of these are characters who are either agile or can move quickly for a low AP cost, such as Kabb's ability to move for free as long as he punches somebody to death at the end of it.
Source link







