Audeze has announced a new partnership with cross-platform audio solution provider Audiokinetic to introduce native head-tracking support for the Audeze Maxwell 2 ANC headset directly inside Wwise.
The collaboration will "advance spatial audio content creation possibilities for game developers" by integrating Audeze’s next-generation Maxwell 2 ANC gaming headset with Audiokinetic’s Wwise audio creation suite, leveraging both companies' tech and expertise to push its "commitment to driving innovation across gaming audio and delivering world-class tools to creators."
This will support sound designers and game developers alike, who can use Wwise and tap into Audeze’s Maxwell 2 ANC headset, which is equipped with real-time, self-calibrating head-tracking technology.
The tech will help creatives achieve highly accurate 3D sound placement and enhanced spatial audio authoring with a plug-and-play setup, with zero external software required.
"Simply connect the Maxwell 2 ANC via USB-C or its ultra-low-latency wireless USB-C dongle to begin monitoring directly in Wwise," Audeze said. "This collaboration is set to transform how game audio is created and experienced—from VR emulation and Tempest 3D AudioTech binauralization to non-standard speaker layouts for Location-Based Entertainment (LBE) using the AK Custom Panner."
Sankar Thiagasamudram, CEO of Audeze, shared a statement, saying, "By natively integrating Maxwell 2 ANC’s self-calibrating head tracking directly into Wwise, we’re removing the friction between creator vision and spatial execution."
"Game developers now have a portable, studio-grade reference system that lets them place, audition, and mix 3D audio effortlessly in any environment.
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