Warhammer 40,000: Dawn of War 4 is an ambitious real-time strategy game (RTS) featuring four campaigns and branching missions, because King Art was admittedly really enthusiastic about centering the factions in the story.
Speaking in an interview with TechRadar Gaming, where he'd also spoken about borrowing from the original Dawn of War's systems, King Art co-founder and Dawn of War 4 creative director Jan Theysen said that the decision to have four separate faction campaigns for the Space Marines, Orks, Necrons, and Adeptus Mechanicus was "the first thing we decided" because Dawn of War, and Warhammer in general, "is fundamentally about the factions" and "how weird and crazy and cool they are."
"You don't really learn too much or everything you want to learn about Necrons or AdMech if you play just the Space Marines and fight them in a handful of missions," Theysen explained. "And so we always said, 'Okay, no, no, if we have four factions, we definitely want one campaign for each of the factions.'"
The creative director said King Art also looked at what the "best" RTS campaigns were, such as Warcraft 3, and realized that it was "very important" to have a cinematic experience with cutscenes, heroes, and a story that is "more interesting."
Theysen went on to explain how the team's ideas kept evolving around the four faction campaigns; it also wanted branching stories and mutually exclusive missions. Eventually, Dawn of War 4 's campaigns became something ambitious, featuring individual stories with their own progressions, and at least 70 missions.
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