Last week, the Communications Workers of America and the Bethesda Game Studios OneBGS union took part in the Save Our Devs rally across the United States and Canada (and on Twitch) "to call out layoffs and corporate greed across the industry and to demand fair first contracts across Microsoft’s gaming studios." Speaking to Kotaku, Bethesda artist Alex Nguyen talked about how things changed after Bethesda was acquired by the tech giant.
"Since we’ve been under Microsoft… it feels like something has changed. We didn’t have layoffs before, and now all of a sudden we have yearly layoffs," he told Kotaku, saying teams were feeling the effects of cuts which eroded institutional knowledge. “If only five people knew how this thing worked and you let all five of them go, that’s a morale killer because it’s like we already knew this, and now we have to learn it again.”
According to that article, Nguyen pointed out that fixer-uppers like Fallout 76 and Elder Scrolls Online don't get a chance to bloom into successful fan favorites without sufficient labor and time. He also noted that there used to be a shared sense of long-term commitment among the staff at Zenimax and Bethesda—a commitment being smothered by Microsoft's current corporate tactics.
“That’s why a lot of people had such a long tenure here," Nguyen told Kotaku.
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