Warhammer 40,000: Dawn of War 4 creative director Jan Theysen has explained how King Art Games balanced the four playable factions in the real-time strategy (RTS) game without compromising their fundamental traits and abilities.
Speaking in an interview with TechRadar Gaming, Theysen said it's a "super challenging" process balancing Space Marines, Orks, Necrons, and Adeptus Mechanicus, because it's "10s of 1000s of permutations of different units who can fight each other" with different equipment and abilities, and so the studio first focused on trying to identify the "feeling" of each faction.
"What we do is we try first to get the feeling for each of the factions; how is this faction supposed to feel? And then we try to do it in a way where players who do not know the faction still intuitively play them the right way," Theysen explained.
"For example, if you have Space Marine units and the Space Marine units are super, super expensive, and you can upgrade them with a lot of different stuff, you feel different about them than, let's say, Ork units that are dirt cheap, and you have a lot of them from the get go. But they also die pretty quickly, right?"
The creative director continued, saying "naturally and organically" players who play Orks, for example, will care a little less about individual units and will use them against bigger mobs, while Space Marine players will "organically" care more about individual units and try to keep them alive longer.
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