The launch of a new live season is hard, and subtle changes to a game can have massive consequences when players get their hands on it. Wardogs proved this true with the launch of its second season this week, as players were able to unlock tanks on day one.
The good news (or bad, depending on whether you feel you've missed out on a head start) is that this exploit has already been fixed. Players could drive just outside of their HQ, drop off pallets, and return to base to earn a sizable amount of XP. This, paired with faster XP gains for the Driver role allowed people to ascend rapidly through the Driver progression track and unlock tanks.
This was a problem, as unlocking anti-tank equipment via other progression paths took far longer than the measly few hours of dedicated grinding these Driver XP exploiters sat through, meaning the vast majority of players were unprepared to deal with the tanks - unless they made use of the exploit themselves and got their own.
In a post made to the Wardogs Discord, Bulkhead co-founder Howard Philpott said: "We're holding our hands up and we got a few things wrong". He went on to explain that a backend update was being pushed through that fixes a progression bug for the driver XP path, stomps out that aforementioned exploit, and also removes the Lonestar (blue team) cash and XP bonuses.
In a video released alongside the Discord, post technical designer Mark Tadros explained that players who were using the exploit "extremely" would be receiving 24 hour bans, though the number of players actually guilty of this falls below the 1,000 mark.
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