All systems are firing are Wardogs HQ at the moment. The FPS managed to bring in hundreds of thousands of players from the jump when it launched into early access a couple of weeks ago, putting developer Bulkhead on the backfoot in terms of maintenance and updates. Leadership admits there are some shortcomings, but the studio's gradually getting up to speed.
On Twitter, Joe Brammers, Bulkhead CEO and executive producer of Wardogs, comments on the availability of infantry-only servers and the team's current status. "We're failing on getting Infantry servers to you guys," he says. "We originally decided to let community servers run them, but we're not seeing enough of them."
These remove vehicles, both on the ground and in the air, to make the gunfight more about your skill and tactics on foot. In theory, they create more intense matches, where you can't rely on a helicopter or the surrounding chaos to help you out, but it's hard to consistently get into matches.
We’re failing on getting Infantry servers to you guys. We originally decided to let community servers run them, but we’re not seeing enough of them.Infantry mode should be one of the ways to change the game to remove some of the power vehicles. But… we are learning more and… https://t.co/z91kuD1VLaSeptember 23, 2026
The player queue is something Bulkhead's contended with since launch. Being the hot new game is a blessing and a curse when you're a smaller studio because keeping everything operational requires a lot of your attention, and that means more meaningful updates can take longer than planned.
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