Call of Duty: Modern Warfare 4 studio Infinity Ward is betting big on DMZ - the game's extraction shooter mode - becoming another major pillar of the series. In a wide-ranging blog post and developer diary, we learn more about the studio's goals, and how the upcoming DMZ builds on 2022's Modern Warfare 2 DMZ beta.
Infinity Ward hopes the new DMZ mode will be an important addition to the genre, referring to the mode several times as the "action extraction shooter", emphasising the mode's focus on combat and engagement over menu navigation and looting - two things synonymous with other extraction shooters. Those elements do exist in DMZ, but from what the developer showed of it, the UI is designed to allow for speedy navigation with clear icons and a smooth flow.
DMZ has its own separate progression from the rest of the game, featuring 70 levels you can only climb through by playing it. It also, unsurprisingly, has its own separate economy of cash and crafting materials that persist between rounds, essentially making it a game within a game. That said, certain elements - such as weapon progression, are shared with Modern Warfare 4's multiplayer modes and battle royale mode Warzone.
The DMZ map, Haijin, has the largest population of enemy AI that Infinity Ward said it's ever built. Like the 2022 beta, you're encouraged to pick missions and side operations to gain XP, explore the map and take on various enemies, including other players. New in Modern Warfare 4 is the deployment screen, which lets you select from a number of mission types before loading into a match, saving you a bit of time.
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