The time has come to expand on the experience for The Outer Worlds 2 with the first of a two-part story expansion, Side Effects Guaranteed, arriving on December 2. After a distress signal from a derelict ship is picked up, you and your crew quickly get embroiled into the story of an abandoned settlement, a power struggle for the future of the Sub Rosa criminal organization, and the fate of a team who has been subjected to something that will cause them all to die from explosive cell death. Really, it’s more a liquefaction than explosion, but it means death nonetheless.
A brand new story filled with moral quandaries and consequences big and small isn’t the only thing you’ll experience in the first DLC. An Earth Directorate Commander should always be sure to have a weapon at their side, and there are five new weapons to add to the arsenal. Such as the Immobilizer. Think of it like a gun that makes gravity forget to exist around its target, allowing them to float in the air, so you can switch to another weapon and pick them off as you like. Great for combining with grenades for anti-gravity explosions or the Tactical Time Dilation device for slowing down time and getting some critical shots in.
There is also the 1/6 Resolver that allows every sixth bullet that is fired from it to pack an extra special punch. For those who built their characters just right, they won’t have to empty the gun every time to get that critical hit, either.
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