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The OG Crash Team Racing for PS1 just arrived on PC, but it's sadly yet another recomp spoiled by AI

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The OG Crash Team Racing for PS1 just arrived on PC, but it's sadly yet another recomp spoiled by AI

Crash Team Racing, a PS1 racer that I'd argue is better than Mario Kart, finally just arrived on PC thanks to a decomp. If you've been waiting for the chaotic Naughty Dog spin-off to break free from its retro console prison, you'll probably already be making weekend plans, but this is sadly yet another project made using AI.

Dubbed Crash Team Racing: Turbocharged, the shiny new port is actually based on the existing CTR native project. The latter is the product of human coders who've been decompiling the classic kart racer since 2021-2022, whereas the new source-port uses the decomp as a base while enabling native-resolution rendering "up to 4K and beyond", alongside widescreen support, enhanced textures, and frame rates up to 240fps.

Being able to play Crash Team Racing at 4K on a PC sounds like a dream, and the fact that it's free is admittedly an irresistible cherry on top. I won't be chowing down on this specific high-spec PS1 decomp Sundae, though, as developer Camzie99 has confirmed in a lengthy YouTube comment that AI, specifically Large Language Models (LLMs) were used to create the port.

In response to a fan exclaiming "tell me this one's not 'vibe-coded' god i need this" in a comment, Camzie99 decides to challenge the definition by replying "it depends on your definition of vibe coded I suppose," before elaborating on how Crash Team Racing: Turbocharged was created.

Before we dive into that, it's worth highlighting that "vibe-coding" typically describes a development method that feeds plain English into an AI to create websites, apps, and programs rather than coding line by line.


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