Each of The Legend of Zelda: Ocarina of Time’s dungeons is punctuated with a boss, often one that requires you to use whatever item you got in that temple and show the game what you’ve learned. Going back to them 28 years after the game first came out does reveal that a lot of them are pretty simple fights, but even if they aren’t mechanically demanding, they still each have a menacing vibe that reminds you that, despite the childlike wonder of the Zelda universe, things are dire in the kingdom of Hyrule. We decided to rank them from worst to best, and included a couple of the game’s memorable mini-bosses for good measure.
All you ever really hear about Dodongo before meeting him is that he likes to eat, so I guess it makes sense that he wouldn’t even think twice about eating an explosive over and over. A 3D throwback to a boss from the original Legend of Zelda, he has a one-track mind: He’s a hungry boy who indiscriminately sucks up whatever’s in front of him. Hope he likes gunpowder. You’re telling me the Gorons couldn’t figure out how to beat this guy? Y’all sell these things in packs of five. — Kenneth Shepard
This is my personal least-favorite boss. I have no idea what its backstory is. It’s visually unimpressive, and trivially easy to defeat in both the original and the remake. Literally just a little ball. Who cares? —Rebekah Valentine
As the first boss in Ocarina of Time (and another boss who first appeared in the original LoZ ), Gohma is pretty unremarkable compared to the monsters Link will face as the game goes on, but at least he’s a big ol’ creepy crawly that looks like it could have infected a giant tree god and it has a giant red eye that’s just begging to get shot.
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