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Tenebris Somnia: Blood, Pixels, and Prosthetics

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Tenebris Somnia: Blood, Pixels, and Prosthetics

As I’m typing this, we’re in the final hellish days before the October 16 launch of TENEBRIS SOMNIA – the retro survival horror game with live-action cutscenes – coming at you from Andrés Borghi (The Black Heart) Saibot Studios (Hellbound), and published by New Blood Interactive. (FAITH: The Unholy Trinity, DUSK, Blood West).

In Tenebris Somnia you play as Julia, a young woman who is having nightmares about her ex-boyfriend being torn apart by horrible monsters. Hoping to find some peace, she goes to his apartment to check on him. What she discovers is a world of horror that descends beyond her darkest dreams. What if the nightmares are real…?

One night while filmmaker and indie game developer Andrés Borghi was streaming our previous horror game FAITH: The Unholy Trinity, he got the idea to make a pixel horror game of his own with a sinister twist: the cutscenes would be live action, with real actors in real locations and real spooky special effects.

So Andrés and Saibot Studios lead Tobías Rusjan got working on a demo. Then they pitched the full game to New Blood, the only studio crazy enough to give a horror filmmaker the budget to make a survival horror game.

And that’s just what we did! Shortly after inking the publishing deal, we traveled to Buenos Aires to see Andrés and the film crew in action. What we saw amazed us – a legit professional camera and production crew, practical monster effects supervised by the award-winning Marcos Berta (“When Evil Lurks”), the performance by Argentine scream queen Clara Kovacic as the game’s protagonista – all meticulously storyboarded and directed by Andrés.


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