Ahead of Stellar Blade's arrival on Switch 2, there's a demo allowing you to get an early taste of the port. By and large, it's exactly what you'd expect – but developer Shift Up has had to make some notable compromises to get the game running on the portable hardware. The game's forced use of frame generation has been the cause of some controversy, but thankfully, the devs have taken the feedback to heart and intend to make it optional.
"Thank you to everyone who has played the Stellar Blade Complete Edition demo on Nintendo Switch 2 so far," Shift Up says in a tweet. "We've been watching your feedback closely and decided to add a Frame Generation toggle at release. We hope this lets you play the way that looks and feels best to you!"
Stellar Blade targets 60fps on Switch 2 through a combination of DLSS upscaling – which, importantly, is not the same thing as the controversial DLSS 5 tech Nvidia is now pushing – and frame generation. The underlying game is actually running at 30fps, but frame generation creates extra frames that make it look as if it's running at 60fps.
Frame gen can look good, but with the actual game still running at 30fps, it doesn't feel any more responsive to play. In fact, since frame generation consumes additional system resources, it can actually add input lag, and this is where Stellar Blade's Switch 2 problems begin.
The Switch 2 version of Stellar Blade feels downright sluggish to play.
Source link







