We are drowning in shit. Steam Next Fest, which kicks off tomorrow, currently has 8,011 matches on its press preview landing page. That's roughly double the amount of demos featured in Steam's June 2026 Next Fest. In June 2022, Next Fest boasted just over a thousand demos.
The vast majority of these demos will be meritless slop. And I daresay many of them—though I have no way to confirm—didn't exist as concepts before October.
If you use social media, especially X, you've probably noticed an explosion of terrible clones and vibe coded mash-ups this month. You can largely thank Anthropic's new 5.5 update to its Claude Opus model for that, which offers massive efficiency gains for vibe coders. It's also been widely used to decompile commercial games and, maybe most famously, jailbreak the PS5.
It definitely feels like we've crossed a threshold this month. On October 10, the creator of Escape the Walls, an incremental punching game which itself uses AI to "increase the speed of creating the game", posted in-progress footage from the game on X.
Prophetically, a user replied: "You have exactly 7 hours before someone makes this on Roblox and gets 20x your revenue".
Right now, on October 19, there are at least seven Roblox clones of Escape the Walls. A competing studio had the audacity to tweet their own clone to the original game's creator. "Our Steam page is live too!" they posted. "Nothing wrong with friendly competition!"
Leaving aside the fact that Escape the Walls is itself pretty crappy looking, the situation highlights the perils of marketing independent games in an age where a clone can be turned around in hours.
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