AI's a touchy subject in the development industry, but in other areas it's a lot less controversial—take Japan, for instance, which is embracing the technology a lot more than audiences in the West are. That's not to say there isn't any push back at all, mind.
Still, an example of how there's more of a positive spin on it overseas comes courtesy of a Famitsu interview (translated here by Automaton) where seasoned JRPG devs from Square Enix seem broadly positive on the tech—and are repeating some oft-heard talking points that I, at least, am personally very bored of, even if I wouldn't dismiss them out of hand.
Hiromichi Tanaka, who worked on many Final Fantasy games during his tenure (which ended in 2012), says that the creations of the future "will definitely come down to how well people can master the use of AI." Yoshinori Kitase (also a veteran, and current producer on Final Fantasy 7: Revelation) concurs, saying: "major game companies will need to rethink their development methods to avoid being swept away by this wave."
Kitase points out that we've already had an increased wave of indie games from the popularisation of accessible game engines, and "when you add support from new tools and technologies on top of that, even people with limited experience can more easily make games."
We have seen a touch of that in all of these decompiled games , but there's also the fact that people with limited experience are also able to just up and steal ideas easier, too.
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