This is an IGN opinion piece from Tristan Ogilvie, who plays survival horror games like it's his job (because a lot of the time, it very much is).
While there’s certainly been a number of horror-themed metroidvanias released in recent years, from the savage executions of the Blasphemous series to the brilliant shapeshifting reverse-horror of Carrion, until now I’ve never experienced one that has so expertly adapted proper survival horror mechanics into the genre. Silver Pines takes the fear and foreboding of Silent Hill and Resident Evil, and flattens it into a 2.5D setting that begins as a small town but becomes an increasingly larger one as new tools are uncovered and new paths are unlocked in typical metroidvania fashion. I’m only about five hours into what is apparently a 12-hour story, but ever since I picked up this mystery-soaked adventure I’ve found it harder to put down than a family pet.
I’m admittedly a fairly easy mark here given that survival horror and metroidvanias are two of my personal favourite genres. It’s not a total shock to discover that I enjoy them when paired together. I also like beer and burgers, never more so than when I’m gripping one in each hand. 5D metroidvania could easily have resulted in a mutation uglier than anything that’s ever emerged from an Umbrella Corporation lab. In the capable hands of developer Wych Elm Games, though, this unlikely coupling has turned out to be every bit as energising as the result of combining a green herb with a red one.
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