Rustmourne's Steam Next Fest demo was a terrific taste of the upcoming sci-fi horror shooter.
I've played several of these Dead Space-like VR adventures in the past like Memoreum and By Grit Alone, both of which were ambitious efforts that came up short in one way or another. Rustmourne, due out in early 2027, nails one crucial element of Visceral Games' classic formula: a single enemy is enough to unnerve you.
VR games can oftentimes get caught up in ensuring you feel empowered and with survival shooters, that often amounts to throwing scores of easily defeated enemies at you. That very premise flies in the face of the Dead Space formula, where for all but the most elite of players, combat feels like a struggle. The first two enemy types you meet in Rustmourne have no legs and crawl towards you with long robotic arms. Despite that, even with one of them literally being blind and tracking you by sound, they are more intimidating than anything else I've faced in VR recently.
You wake up in some sort of chamber in a futuristic warehouse of sorts, impaled with a piece of metal piping that you have to remove. You quickly learn to use your gravity gloves to grab objects from afar or move them out of your way and proceed deeper into the facility until you meet your first blind one, the aforementioned crawling automaton that introduces itself by dropping a body right in front of you.
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