Riftbound’s final set of the year, Radiance, is finally upon us, and I went hands-on with the cards at a very early Pre-Rift tournament. This marks the League of Legends TCG’s fifth set, and features musically-inspired designs and brand new mechanics poised to disrupt the meta.
I also had the chance to talk with Chengran Chai, the executive producer of Riftbound, to get some insight about the set straight from the source in a joint interview with Temple of Geek’s Myles Obenza.
First, a quick recap of the new mechanics being introduced in Radiance, with some of Chai’s commentary:
Disarm is the simplest of the new mechanics: When your unit with Disarm attacks, it reduces the might of an enemy unit at that battlefield, usually by one. It immediately made me think of Ahri’s original abilities, which is fitting, since the new green (Calm) Ahri, Confident, comes with Disarm. Her unit has a built-in buff when you reduce the Might of an enemy unit, gaining +1 Might herself. The promising new blue (Mind) Kai’sa, Rebel, has both Disarm and gives spells Reaction speed when in a showdown.
Show Off is a mechanic that might be familiar to you if you’ve played other popular TCGs. Cards with Show Off gain an additional effect if you “Show Off” a qualifying card to your opponent as you play it. We’ve only seen four cards in Radiance with Show Off so far–two units and two spells–and they each grant totally different effects. The 5-cost yellow (Order) Spell Rousing Display (clearly part of the Legend Seraphine’s kit) plays four 1-Might Recruit Tokens to your base instead of just one if you Show Off a card with Energy cost 7 or more.
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