Ok, I'll come out and say it. Modern World of Warcraft, or Midnight, in all of its convoluted story-driven glory, with its systems on systems, its currencies on currencies, and high-octane pacing, isn't an MMO. It's just not. At least not to me.
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I know that's a big ol' bold statement, and I get it; you're probably sat there thinking: "Zak, what the hell are you on about? Stop being an overly dramatic journalist trying to clickbait us all into reading your long-winded waffling diatribe". But hear me out before you reach for the Dirge.
If you boiled down the current iteration of the game in a pot, and stripped away the marketing hype, and the hyper-attentive gameplay, Midnight, retail, it's not actually that different from something like Call of Duty, or Overwatch. Not at its heart. It's seasonal; it's mostly queue-based, with as much commitment as I have to that chilli I cooked up three months back that's still sitting in my freezer.
I've been playing World of Warcraft since 2006. Over 20 years, stuck with the same video game, handing Blizzard my hard-earned cash for a monthly sub.
I've done it all. I was a Priest Class Leader at the age of 14, raiding in Molten Core, BWL and AQ40 (mad respect to Fracture Bloodfeather EU).
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