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Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward

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Resident Evil is the most successful video game movie yet, and should be the template for game adaptations going forward

In case you haven't heard, the Resident Evil movie rocks. Zach Cregger's singular adaptation of the beloved Capcom video games is a 95-minute shot of t-Virus adrenaline that does a better job of adapting the series to film than any of the previous seven movies, despite telling an original story and failing to include a single game character.

This caused something of a backlash ahead of release, leading Cregger to embark on a self-professed "apology tour" during interviews. But I'm here to tell you all that Cregger was right: more filmmakers need to be brave enough to tell their own stories when adapting video games, and stay true to the source material in other ways, even if it means leaving fan-favorite figures behind.

Despite taking place "on the periphery" of Resident Evil 2, on the day of the t-Virus outbreak, Cregger's Resident Evil movie doesn't feature the iconic likes of Leon S. Kennedy, Claire Redfield, Jill Valentine, Nemesis or any of the myriad characters and monsters we know are running around the streets of Raccoon City at this exact time. Instead, it focuses on medical courier Bryan, an average Joe who's comically out of his depth when faced with seemingly unkillable zombies and even gnarlier mutated creatures. His simple goal: to get the basis of an antidote for the infection from A to B.

The movie's only acknowledgement of Resident Evil's outrageously convoluted lore is a brief moment of exposition revealing that (who else but) the Umbrella Corporation is behind the t-Virus outbreak.


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