Please allow the first sentence here to warn you that this interview discusses a portion of Control Resonant that takes place near the end of the game and is arguably the most unexpected and surprising sequence. I encourage you to experience it without spoilers. So if you haven't beaten the game yet, please do, and then come back to this page.
However, if you have beaten the game, or curiosity has driven you to learn what game has been redacted from the headline and why (it's the 1995 Super Nintendo RPG, EarthBound, by the way), then please read on.
In the late-game of Control Resonant – basically right before you tackle the final confrontation – the game suddenly shifts timeframe and genre to become a 16-bit RPG. The nostalgic lens turns the game into something that feels like 1995's EarthBound, complete with turn-based battles, in order to explain the trauma that Jesse and Dylan went through at a young age after they came across an object of power: the slide projector. The whole sequence is funny, heartbreaking, weird, and importantly effective at making you feel you are seeing a part of their past. It was particularly effective on me as I have fond memories of playing EarthBound and games like it when I was young. To see and experience Dylan and Jesse's childhood this way felt accurate, as absurd as that sounds.
I reached out to Remedy to specifically discuss that portion of the game. You can find the full e-mail interview below with the team members who contributed to its creation.
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![Remedy Explains Control Resonant's Most Memorable, Unexpected Sequence And Its [REDACTED] Inspirations](https://images.themorningpulse.fyi/uploads/2026/10/rss-mvlfc65a-vcth6v-meta.webp)





