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"Our industry is rotting" and AI made it worse, so DayZ creator wants to change how games are made

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"Our industry is rotting" and AI made it worse, so DayZ creator wants to change how games are made

DayZ creator Dean Hall reckons "our industry is rotting from its core, outwards in every direction, and it has been for some time," and that rot has only been accelerated by the rise of AI agent-led development, reverse-engineering, and recompilation. "These have pushed things over the edge," he says, so he and studio RocketWerkz have prepared and shared a new, open source game engine alternative meant to help developers "break free of Unity" and mainstream offerings like Unreal Engine as providers like Epic Games dive headfirst into AI.

In a lengthy post to the gamedev subreddit, Hall explains the origins and intent of "Brutal," a free C# (C Sharp) framework that is technically not a game engine – a collection of software and tools used to make games – but can be used to make games or applied as a base to build custom game engines.

RocketWerkz's upcoming game Kitten Space Agency uses Brutal directly, and Hall says mega-hit colony sim RimWorld had its entire engine reworked by developer Ludeon Studios and creator Tynan Sylvester using this framework as a foundation.

Just this week, Ludeon Studios announced its transition to the Waylith Engine, "our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x." This new build of RimWorld is already available to players via a beta branch in Steam, and purportedly doesn't break mods.


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