Maybe one of my favorite things about open-world RPGs is that they give you a lot of freedom, not only when it comes to exploration but also when making your own decisions. I agree that not every choice needs to be the most important decision you ever make in your life, but sometimes it's refreshing to see that freedom taken seriously, even to the point where a choice could completely eliminate a questline.
Not every open-world RPG lets you be truly evil, so if you want to roleplay as a villain for most of the time, these games deserve full attention.
Some open-world RPGs do exactly that, forcing you to make a decision that changes the way you experience the game going forward. This could mean anything from missing several missions, losing out on valuable gear, or even completely locking yourself out of one of the game's endings.
One of the best things about The Witcher 3: Wild Hunt is that it gives you several opportunities to influence the political future of the world's different regions. One interesting example is Skellige. During the "King's Gambit" quest, Geralt attends a feast at Kaer Trolde where a few guests are brutally murdered. Once the massacre is over, you get to decide whether to help Cerys or Hjalmar investigate what happened.
However, what's more important is that there is also a third option, which is to refuse to help either of them. Yes, I agree that staying out of conflict does seem like the most reasonable decision, but it could lead to serious consequences.
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