It was only a matter of (very short) time before Ocarina of Time remake exploits would come to light following Nintendo's big launch of the revamped Legend of Zelda entry last week – and, well, it only took days.
The original Ocarina of Time from 1998 boasts a plethora of fan-led glitches and "hacks," so to speak, for speedrunning and the like – and the remake offers no exception.
While some of the old methods have changed, such as those reliant on the auto-jump system, folks are now unearthing new exploits, including a couple that let Link jump infinitely… even into areas he's not supposed to be in as a child, pre-Temple of Time travel.
If you've not seen it yourself, there are two versions circulating the web: one that involves cycling through your quick menu between two items, as posted over on X, and another known as "actor jumping," which is arguably too broken.
Encontraram um bug em Zelda: Ocarina of Time Remake que permite ao Link realizar pulos infinitos.Graças a esse glitch, é possível alcançar o topo de Hyrule Castle controlando o Link criança. https://t.co/MdGKcVdzRgNovember 8, 2026
You can learn more about it on YouTube, but put simply, it's got fans accessing areas they're not meant to be in as child Link, leading to some, erm, head-scratching textures.
A quick video of how Link looks following this exploit says it all, showing a stretched-out (cursed) iteration of Hyrule's little hero – and yes, the comments deliver.
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