Outlast has long since established itself as a horror gaming staple with an impressive track record of two mainline games, a DLC, and an online multiplayer game that still scares the bejesus out of me. So it's hard to believe that there was a time when developer Red Barrels was unsure whether or not it'd even be able to get it out of the door.
After trying and failing to convince Ubisoft to let him make a horror game and just generally feeling like it was time to move on, Philippe Morin, co-founder of Red Barrels decided to leave and form a small 10-person team with developers from other big-budget studios. Their first pitch: a horror game.
“We thought at first that we’d come up with the pitch within three or four months and shop it around to a few publishers," Morin says in an interview with GameSpot. "And we’d find out pretty quickly if it works or not." Unfortunately, it turned out to be the latter, at least at first.
” This was likely equal parts because of how obsessed everyone was with mobile games back then and thanks to how niche the horror genre was perceived as. 13 years later the horror genre is still perceived as one of the smaller areas of interest in gaming, despite all of the amazing games released and the revival of two staples, Silent Hill and Resident Evil.
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