Nintendo has discussed the changes it has made to the notoriously difficult Water Temple for The Legend of Zelda: Ocarina of Time remake.
In an interview with Zelda boss Eiji Aonuma, Production Group No.3’s HokWai Ng, and other members of the development team published on the Nintendo website, changes made to dungeons were outlined. Crucially, Aonuma — who worked on the original Ocarina of Time back in the ‘90s — was able to finally get to what he called “overdue homework” on the Water Temple.
The original Water Temple in the 1998 N64 masterpiece is infamous for its complex puzzle solving, but also its lack of handholding. This made it a bewildering challenge for many players of the original game. As someone who played Ocarina of Time back in the day — and without the help of a guide —- I found the Water Temple pretty frustrating. It took me longer to work out than pretty much any part of the game, as I struggled to make sense of the water levels and locked doors. And don’t get me started on that item toggling.
Ng said that Nintendo’s approach with the remake was to retain the dungeon mechanisms from the original game, but improve “playability.”
“For example, we placed objects in such a way that players intuitively figure out which direction to go,” he said. “So if you look closely, you may notice areas where the layout differs slightly from the original game.”
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