One of my most enduring memories of playing the original Ocarina of Time as a kid is being absolutely terrified of ReDeads as a kid. With The Legend of Zelda: Ocarina of Time remake on Switch 2, Nintendo had an opportunity to make the zombie-like enemies even more terrifying – and I can't decide if I'm relieved or disappointed that the devs decided to tone it down.
"With this remake, the graphics are a lot improved," producer Hidemaro Fujibayashi tells GameSpot, "and so the ReDead – the sound, the graphics, and the movement – ended up being very, very scary. And the staff wanted to make this in service of making a good gameplay experience. But from our perspective, taking a step back, we felt like, let's remember the experience that we don't want to change, and taking that into consideration, maybe we've gone a step too far, so let's dial it back."
ReDeads are still plenty creepy in the remake – certainly the scariest they've appeared since the N64 games – but the audio changes alone make their presence a lot easier to bear. In the original game, they'd let out these horrible, low moans, which somehow got even more upsetting filtered through the console's low-fidelity sound processor.
Dead Hand might be the more infamous Ocarina of Time enemy these days, but the ReDeads were the ones that haunted my childhood nightmares. Any time I entered one of the areas where they lurk, my heart would be racing as I muted the TV so I wouldn't have to hear their horrible shrieks and moans.
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