Nintendo of America Vice President of Player & Product Experience Bill Trinen has seen a lot of Zelda games in his nearly 30-year career at the company. He got his start translating bug reports on the original The Legend of Zelda: Ocarina of Time for the N64 in the '90s. And with the newly released and critically acclaimed remake, he acknowledged that, internally, there's always a bit of a different buzz when working on a new Zelda game.
"Zelda games always come kind of with their own unique energy," he told me at the launch event for the Ocarina of Time Remake at the Nintendo Store in San Francisco. "This moment in particular, I think, is big for all of them [internally], both just because, like, we've talked about how much the game meant to a lot of people back then, but also the role that it plays within the overall Zelda 40th anniversary."
The original Legend of Zelda was released for the NES in 1986. Ocarina of Time, in 1998, was the first 3D Zelda game, something that Trinen said this remake release brings back memories of. "The [1998] game itself was just so foundational for [this] kind of 3D adventure game, as a whole, and it just was this moment in time where it was like, everybody was on this journey together."
Ocarina of Time has stood the test of time in being regarded as one of the greatest games of all time, but not everyone has played it , whether it was because they didn't have an N64 back then, or that they weren't born yet.
Source link







