Players of Elden Ring are built different, at least according to some analyst stats. FromSoftware's landmark action-RPG has sold pretty well since its 2022 release, and a significant portion of those buyers have accrued significant playtime in the fantasy juggernaut.
Rhys Elliott, head of market analytics at Alinea Analytics, posted some numbers on Twitter about what Elden Ring's managed to achieve to date. The topline figures are nothing surprising: FromSoftware's last epic has shifted approximately 36.4 million copies on Steam, PlayStation 5 and Xbox Series X, and it's brought in around $2 billion dollars in total revenue.
Those are the kind of numbers you get when you have people like Post Malone and multi-time WWE Champion Randy Orton openly talking about picking it up and becoming immersed in the struggle. It takes a certain kind of popularity to even grab their attention, and then they become part of the advertising by discussing it so publicly.
9% of Xbox players unlocked all the achievements. By many accounts, including my own, Elden Ring is one of the best games of all time. Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Hell yeah. More on Substack.
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