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My apologies Deadlock, I wasn't familiar with your (musical) game

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My apologies Deadlock, I wasn't familiar with your (musical) game

Against my better judgement, I've been getting into MOBAs a little bit this year. Unfortunately, mucking around in League of Legends' ARAM with my veteran pals felt like a hydrogen bomb (them, the videogame) versus a coughing baby (me playing any champ that wasn't Yuumi).

Welcome to Critical Hit, where I (or someone else on the PC Gamer team) celebrate and lament all things videogame music, audio design, and the ways our favourite games make our ears tingle.

So when they all decided to get into Deadlock a few weeks ago, I took it as an opportunity to dive in alongside them—partly thanks to being utterly inundated with Rem-related posts from one of my close pals in the days prior. And you know what? It's good. I'm admittedly a bit of a MOBA disliker—from the outside looking in, it's an awful lot of faff and jargon and a high skill ceiling that I'm not traditionally ready to work towards.

But where Deadlock is concerned? I might just put that effort in. It's not just because of its gameplay (which is very good, mind) but the fact that Valve has created one of the coolest, vibe-iest games I've played in a hot sec. It looks great, it feels great, and most importantly for this here column that you're reading, it sounds amazing.

From the very first moments of the main menu's playfully ominous jazz notes, I was sold. It perfectly encapsulates this strange, eerie 1950s New York that's all about performing rituals and summoning elder gods.


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