Syria has few game developers, and those publishing from the country have had to work around sanctions that made it hard to access the services they need. Mohanad Games opened its developer account in the UAE for that reason, while the development itself stays in Syria.
Working independently, the developer taught himself to code, built a catalogue of mobile games and has earned an estimated $52,000 in revenue since 2021. His Arabic game Fathal Syria, built on memories of Syrian television, has passed 100,000 downloads.
We speak with the founder Mohanad Najeh Atiyah, to discuss how Fathal Syria resonated with Syrians at home and abroad, how he tests ideas before committing to them, and what it will take for solo developers in Syria to become sustainable studios.
PocketGamer.biz: Could you tell us a bit about your studio? How did Mohanad Games come about and what are you up to right now?
Mohanad Najeh Atiyah: Mohanad Games is the name under which I develop and publish mobile games as an independent developer based in Syria. My interest in making games goes back to childhood, when I played educational games on a Windows XP computer and dreamed of creating my own.
At 25, after several unsuccessful attempts to find work, I began teaching myself programming, starting with Java. I initially built simple mobile applications before moving into games. By 2021, I had published games and was earning advertising revenue from them.
Today, I am working on two parallel tracks: continuing to develop Fathal Syria for Arabic-speaking players, and creating multilingual games for an international audience.
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