More information about the now-canceled Mass Effect: Universe keeps trickling out following this week’s closure of BioWare and the end of years of development of the next game in the studio’s sci-fi series. After an internal trailer featuring a new protagonist and original trilogy party member Liara T’Soni leaked, more information came out about how the game would handle choices from the previous games, as well as how the galaxy gradually built itself back up after the cataclysmic events of Mass Effect 3.
Now, some folks who were working on the game at BioWare have started talking about the game, and while they’re not exactly going full spoiler mode for the canceled game, they are teasing a bit of what they were working on. One such developer is franchise technical director Romain Toutain, who held a stream on Twitch where he watched and commentated over the trailer and gave a few new details about what BioWare was cooking.
Toutain speaks in French, but Bluesky user @loustica-lucia posted a clip of some of his commentary with English subtitles.
So earlier, my brother was watching Octobinz (Romain Toutain)'s livestream on Twitch. He was the Technical Director on Mass Effect Universe, so I wanted to share some bits he discussed.
As he speaks french, I added subtitles to make it more accessible for everyone!
Throughout, he confirms a few details from the leaks, including that the main character would be customizable (though he doesn’t say what their name would have been), teases that there would have been some “incredible” lore that would explain how the Mass Relays were repaired after their destruction at the end of ME3, and says that some of the hand-to-hand combat we see in the trailer wasn’t just for show, and that players would be able to swap between gunplay and throwing punches at a moment’s notice.
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