My fiancee is in mourning for the canceled Mass Effect 5. She's been besotted with BioWare's sci-fi darling for only 6 years, but during that time, it's become a part of her. I even agreed to play the trilogy for the first time in 2022 so that she could live vicariously through me, experiencing the RPG with fresh eyes, intervening only to ensure I didn't kill Wrex at the end of the first game ("I will literally never forgive you for it!").
But as much as I loved every moment of my time as Commander Shepard, there's naturally a little more emotional distance between myself and Mass Effect. Professional curiosity also meant that my genuine sadness at the follow-up's cancelation – and the disbanding of one of the most prolific, talented developer teams in the history of video games – was chased by a desire to theorize. What would Mass Effect 5 have looked like, and how would it have gotten around the player's choice element that cemented Mass Effect 3 as one of the most satisfying conclusions to an RPG series I've ever seen?
A prequel seemed logical to me. Mass Effect: D-Day, perhaps, going right back to the First Contact War or the discovery of the Charon Relay. We could witness the moment humanity decided to leave Earth and colonize the planet, introducing alien races to the global population for the very first time and seeing the running theme of interspecies politics take root. But the leaked Mass Effect Universe trailer suggests BioWare was heading in the exact opposite direction on the spacetime continuum, and I find the prospect equally as tantalizing.
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