Nearly 25 years on from its release, Mass Effect can feel like a forgotten relic. The game’s achievements as a character-driven space opera have been appropriated by its immediate successor, Mass Effect 2, leaving behind a reputation for clunky combat and awkward driving segments (see ‘Mako or break’). 2021's Legendary Edition remaster attempted to conceal its many blemishes while collecting the trilogy in one package – and in doing so, highlighted the gulf in quality between games one and two.
But the dented legacy of the 2007 original, first released as an Xbox 360 exclusive, doesn’t do it justice. Mass Effect remains a special game, with flaws that aren’t as obvious as you remember and a setting to match any that BioWare has created. Yes, the second game’s ensemble cast will always be the series standout, but Mass Effect built a believable galaxy for those characters to live in, home to trillions of inhabitants and dozens of races. Without that history, you wouldn’t understand the motivations of your Mass Effect 2 companions, or care about their collective fate. And in some ways Mass Effect betters the games that came after it – certainly, at least, with its hub world, the Citadel.
Commander Shepard, your customised avatar, first arrives here to report the betrayal of Saren, a member of the elite force known as the Spectres, which operates above the law at the will of the intergalactic Council. The Citadel is a megaship positioned right at the heart of the galaxy, a five-armed monolith that is home to the Council and to 12 million people besides: the kind of location that would’ve been difficult to depict in any detail on screen in the mid2000s.
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