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Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

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Masahiro Sakurai Shrugs Off AI Games as ‘Unprofitable Titles’ as Clones and Mods Boom

Super Smash Bros creator Masahiro Sakurai explained why the boom in AI-created games isn’t likely to create a lasting demand for such projects, comparing them to “low-quality goods” that could never compare to human-made titles like Shadow of the Colossus.

Sakurai made these remarks in an interview with Denfaminico Gamer after he was asked for his thoughts on the huge boom in games that have been released on Steam since 2010. The interviewer noted that, since 2010, this amount skyrocketed from 275 titles to 19,000 titles.

“19,000 is amazing, but I think that number will increase even more from now on. I'm sure of it. That's because AI will increase the number. However, I think most of them will become ‘unprofitable titles.’ There are too many to keep track of, and it's impossible to understand them all,” he said.

“When it comes to things created with AI... or things mass-produced with poor quality, I think most of them will simply be reproductions of systems seen in various other games. I think there are already a lot of those now.”

He went on to mention conceptually simple games that fall into the puzzle genre, even calling out the viral Needle in a Haystack Simulator as part of his example. According to Sakurai, these types of games are easy for AI to recreate, as artificial intelligence cannot make something original, but only iterate on what has come before.

“Titles like, ‘The supermarket has been turned upside down, let's rearrange the products,’ ‘Let's put the screws back in place,’ or ‘Let's find a needle in the haystack’ have become incredibly common.


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