How far would you go to achieve decent frame rates? Well some Marvel Rivals players have been breaking the rules to try and give themselves a better shot of having a sort of salvageable in-game experience.
Sure, a lot of players using mods and configs are doing so to give themselves the "unfair combat advantage" that Guangyun Chen talks about, using it to dial down the map detail so enemy players stand out more or heightening environmental tells like footsteps. But that doesn't account for absolutely everyone within the community, with some changing their configs to try and remove the stuttering that can plague Marvel Rivals games.
Marvel Rivals has always had an issue with its performance. I shrugged it off as teething pain at first but it's been almost two years since release, and not much has changed. Five months ago NetEase released an "experimental feature" to try and dial down the game's insatiable appetite for RAM, and while it reduced the frequency of game crashes, it didn't solve stuttering.
Then the decision was then made in July to enact some changes that could help with the visual clutter players experience during games. It was brought on by the addition of Jubilee, who had particularly messy VFX. I didn't notice much of a change; team fights are still as chaotic, messy, and confusing as ever.
The biggest change for good happened a few months ago when Marvel Rivals managed to shave an impressive 40GB off by completely repackaging its assets.
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