We've had two Star Wars games in 2026, both of them quite good and neither of them quite what you might expect from the Star Wars mould: Zero Company, an XCOM-style tactics game, and Galactic Racer, an arcade racing game but Star Wars. And the success of those games means we may see more like them—which is to say, more offbeat Star Wars games from smaller-scale studios—in the future.
Both Zero Company and Galactic Racer were developed by independent studios—Bit Reactor and Fuse Games, respectively—and that "very much is part of the strategy," Lucasfilm Games vice president Douglas Reilly told The Game Business.
"Obviously, huge triple-A games like Battlefront are always going to be an essential part of the strategy," Reilly said. "But one of the great things about Star Wars is it has all kinds of other opportunities to tell stories in different genres.
"The goal has been to find the best partner who makes that experience come alive inside the galaxy far, far away. And it doesn’t have to always be triple-A, sometimes it can be double-A, and it’s really about the experience that we’re delivering and the fantasy we’re fulfilling."
That's a real shift in Disney's approach to making Star Wars games. Disney acquired Lucasfilm in 2012 and shuttered its games division the following year; not long after that, it signed a 10-year deal with Electronic Arts , granting it exclusive rights to make Star Wars games. That deal was not especially fruitful, and Ubisoft's big-budget Star Wars Outlaws , announced in the waning years of the EA deal, didn't exactly set the world on fire either.
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