It’s been a long time since I’ve poured so many hours into Warhammer 40,000, but playing a bunch of the Dawn of War 4 campaign has absolutely captivated me, and almost made it feel like I was playing from my living room floor 30 years ago all over again.
After seeing a glimpse of the game last summer, I knew it was on the right track, but after a couple of weeks with Dawn of War 4, it’s safe to say that the series’ rip-roaring, gritty action, and moreish strategic map play is back with a vengeance, and channels all that made the first game brilliant.
My time with the chunky preview build has shown that King Art Games are an incredibly safe set of hands for the next Dawn of War game.
The planet of Kronus provides the setting for Dawn of War 4, and while a part of me wonders whether it might have been more exciting to go for a brand new setting and premise, the familiar planet is still superbly executed by the new developer.
Each map is extremely well detailed and feels alive with wind-blown sand and tumbleweeds across barren landscapes, blinking lights and crumbling epic architecture in urban maps, and wonderfully icy and snowy maps providing some of the best backdrops.
No matter where you are, though, you’re always cheered on by some mega, epic battle music, and the individual unit audio from ambient mechanical whirring, distinct machine clunking, and furious fighting are all absolute chef's kiss level.
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