My friends, put the tomatoes down. I haven’t even gotten to speak yet. I, like most people who own a Nintendo Switch 2 and are killing time until Grand Theft Auto 6 launches next week, am playing The Legend of Zelda: Ocarina of Time, and I’m having a pretty good time going back to a game that was once an elementary school obsession for me, especially because it’s been a long time since I really felt a constant sense of progression in a Zelda game after a decade of Breath of the Wild and Tears of the Kingdom.
Yeah, the game is incredibly simple by modern standards, and Nintendo has done a lot to ensure that by making the game demonstrably easier in dozens of small ways that add up, but I think that relative simplicity is what draws me to it. I’ve been chipping away at the game in short sessions, usually finishing a temple or two before putting it down for the rest of the day, and the tangible feeling of momentum is what keeps me coming back to it just about every other evening at this point.
Over the years, especially with the rise of open-world games, I have identified that I am a goal-oriented person when it comes to how a video game can hold my attention. There’s just so much competition for whatever spare hours I have that if the bulk of my time playing a game is spent getting to the things I care about, I can lose interest fairly quickly.
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