"If you go back to previous GTAs, there's never really been much focus on national politics."
In a new interview, Rockstar has discussed its revered approach to crafting the satire the Grand Theft Auto series is famous for - particularly relating to GTA 6 and whether the game should include, and lampoon, real-world politics.
Speaking to the Paris-based fashion magazine Love, for a feature story in issue 27, (photographed and spread on X), Rockstar said it favours creating its own world and fictitious events, rather than piggybacking the events in ours. This isn't necessarily because it's protecting its back, but more to make its own world even more ridiculous, and to guard against a game feeling dated by the time it's released.
"If you go back to previous GTAs, there's never really been much focus on national politics," said Rupert Humphries, senior vice president of narrative of Rockstar. "The rise of Homeland Security and the Patriot Act were pretty central to GTA 4, but that was mainly because post-9/11 New York was a real frontline for those issues. Because we are trying to make games that feel very specific to the moment they are released, but at the same time, not reflective of the exact world we live in, we don't want to be too specific about any particular person, event, movement or anything like that.
"Making a game in Florida though, there is so much to work with," Humphries added, "and we have really tried to build out our world - filling it with all the characters and culture wars necessary to make it feel alive.
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