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Unlike you, probably, I am not playing Nintendo's Switch 2 remake of The Legend of Zelda: Ocarina of Time right now. I even turned down a kind offer from my editor to review it. This despite the fact that it might be my favorite Zelda game (mostly by virtue of being the first one I played) and indubitably one of the greatest games ever — as close to a Citizen Kane as the medium has.
I've read the ecstatic reviews, several of them by friends of mine, like Keza MacDonald and Christian Donlan, and of course Polygon's own Giovanni Colantonio, who I know to be people of good sense and great taste who share my reverence for this game and this series. I trust them.
I also trust Nintendo, especially now it's clear the game was developed by the in-house Zelda team and not farmed out to an external studio. I trust producers Eiji Aonuma and Hidemaro Fujibayashi, veterans of Zelda's golden age and architects of its great Breath of the Wild renaissance, who Gio talked to this week. I trust their decision to pass Ocarina on to younger developers at Nintendo to train and inspire them, but also to inject the aging game with youth and life.
Nintendo's top Legend of Zelda producers talk the remake, the future, and more
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