If you have an older AMD card, you might want to take a look at a new, easy-to-use tool that allows you to use DLSS rather than FSR 3. I've been trying it out, and it works really well and is easy to install.
The tool, HelixSR, works by making patched games believe they're still running FSR 3.1, but it replaces the upscaling algorithm with DLSS 3.7 (Model E). It bases the new upscaling DLL file it hands the game on the official DLSS one. The upscaling is done using your regular shader cores, of course, given there aren't Tensor cores to make use of in your AMD GPU.
This being said, the differences in image quality are very far from night and day, and dropping in the DLSS patch actually decreases performance very slightly.
I'd still say the tool is worth a try. If worst comes to worst, you can uninstall it by running a simple pre-packaged script.
AMD has come a long way since the time when its upscaling solution was far behind Nvidia's, both in terms of game support and quality. Now, so many games support FSR 4 that I can't justify taking the time to count them like I used to when I wrote about it, and image quality isn't too far behind Nvidia.
But much of this depends on which version of each side's tech you're comparing. FSR 4 is supported only on the latest RX 9000-series or 7000-series cards, so RDNA 1 and RDNA 2 cards (RX 5000-series and RX 6000-series, respectively) have to stick to FSR 3.
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