Papers, Please : Your decisions as a shopkeeper have an effect. If you spot someone on the wanted list coming in to your store, you can report them to security for a reward—but keep in mind they may be members of the resistance fighting against the cruel dystopia.
Dredd : With customers coming in from the poverty-stricken lower levels and the wealthier upper levels, it feels like I'm working a shop in one of those massive towers from the Dredd movie, even though in the game's fiction I'm actually working in a cyberpunk space-station.
Strange Horticulture : My favorite shopkeeping sim is a fascinating detective game in disguise , and there's a hint of it in Probably Stolen. You can use a magnifying glass to examine items to see if they're counterfeit and as an appraisal tool to judge their value, a bit like how you search for clues to ID plants in Strange Horticulture. Fun!
Fallout : You can farm rats for their meat, set up water purification systems, scavenge through trash heaps to find scrap to turn into sellable goods... I know I'm on a space station, but it feels a little like I'm trying to earn a buck in the wasteland.
Recettear: An Item Shop's Tale : You're not just selling, you're buying, and you can haggle over prices, sometimes at the expense of your reputation. Demand in the station can change: if a mining expedition docks, for example, you can expect the prices of metals to plunge as supply explodes.
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