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'I drank from the chalice of blood': indie dev scrubs his game of AI-generated voice lines, having previously described the technology as 'anti-human and anti-art'

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'I drank from the chalice of blood': indie dev scrubs his game of AI-generated voice lines, having previously described the technology as 'anti-human and anti-art'

Well, here's a headscratcher. Paolo Pedercini, developer of Future? No Thanks! recently admitted to using generative AI in his ecosocialist satire while also referring to the technology as "a technofascist, anti-human and anti-art project." Now, the developer has removed several AI generated voice lines from the game, following a backlash to his use of the very technology which the game lampoons.

You might remember Future? No Thanks! from another recent controversy, whereupon the game was briefly delayed after Steam held up its release while it reviewed some fleeting nudity in the game. Pedercini—who also goes by Mollieindustria—received considerable support during that debacle. But the reaction to Future? No Thanks' AI use has been rather less supportive, prompting Pedercini to rework the game and respond to the backlash.

Pedercini originally revealed his AI use in a blog post (via Rock, Paper, Shotgun). Apparently, the game contained several voice lines generated using text-to-speech, which Pedercini claimed, "used to be an uncontroversial technology and an early application of neural networks" before "AI bros started commercializing AI voices". Alongside this, the game also includes "a tiny fraction" of AI generated code, which Pedercini said he used for things like "fixing a shader I didn't write which broke after an update" as well as "finishing touches and minor debugging."

In this blog, Pedercini defended his AI use by pointing out that Future? No Thanks!



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