Capturing a monster is a kinder way to end a fight in Monster Hunter Wilds, and it sure has its benefits!
Hunts are the central gameplay feature in Monster Hunter Wilds. It's all in the title, after all! Grabbing a weapon and going to town on whatever unsuspecting beast you have your eye on is the main thing you'll be engaged with for however many hours you're playing this game.
But not every hunt has to end in death! Indeed, it's possible to capture your enemy monsters, and this has numerous benefits. For one, you can end fights a little earlier, and for two, you get the same amount of rewards (even though you miss out on carving the monster's corpse)!
To sum up, you need to weaken a monster until it's within 'capture' range, and then set up the second two points simultaneously. A monster must be tranquilised using one of the two tranquilization methods, and while it is tranquilised, it must be inside a trap. If all three boxes are ticked, the monster is considered trapped, and the hunt will be over.
There are a few ways to know that a monster is weak enough for you to begin the capturing process:
The skull icon is the most surefire way to know that a monster can be captured. The shouts from your allies and the salivation are good tells, but they are not 100 percent accurate for capturability. If anything, make sure your volume is up, listen for the auditory cues, then double-check the mini-map before you waste time trying to trap the monster.
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