The promised new DLSS 5 model is set to launch in a matter of days, alongside the new RTX Spark chip powering a bunch of new and expensive laptops. As we hoped and expected, the new model shrinks down the overall footprint and therefore the performance overhead, too. But that's not the only issue that's seemingly been fixed.
Nvidia's own stats, which we'll be able to verify soon enough, state that it has half the GPU hit the September version launched with, and offers up a reduction in 4K VRAM usage of 20% as another little statty tidbit. Nvidia says it has done this by refining the training data and reducing the model size down to around 118 million parameters; roughly 24% smaller.
Which is great, because once the feature had released—in NBA2K27 and subsequently pretty much any other game you could think of—the biggest issue we've had with it is the significant performance hit you get just from enabling the feature. Originally Nvidia told us that they expected around a 60% performance hit from turning it on in NBA2K27, and that is now going to be just 30%.
This is a different model, and from talking to developers at a recent Nvidia event, you would be able to see some differences were you to put them cheek-by-jowl. Yet those differences should be subtle enough that the performance improvement will still be the main thing you takeaway from the experience.
Considering it's pretty light-touch stuff in NBA2K27—especially when you're spending most of your time zoomed out, taking in just the top third of the court—30% is a far more acceptable performance drop compared to losing over half your frame rate.
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